Give your brains a break from regular shooters and give them something more interesting to process. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. A complex mind game that will find fans among art lovers and regular gamers alike. Developer: Alexander Bruce Publisher: Demruth Release Date: 31 Jan, 2013. This game is more than just another first-person Portal-inspired puzzle game that appeals to critics using its artistic value. Witness a deep psychological experience with mind-bending challenges that will make you question your sanity and your knowledge about everything you know about how a game works. The main objective is that you never know what to expect in the next step you make. Want to thank TFD for its existence Tell a friend about us, add a link to this page, or visit the webmasters page for free fun content. Antechamber is a set of auxiliary programs for molecular mechanic (MM) studies. Set inside a vibrant, minimal, Escher-like world, Antichamber is a brain-teaser psychological exploration game where obstacles are a matter of perception and geometry and space should follow unusual rules. Websters Revised Unabridged Dictionary, published 1913 by G. The post Antichamber appeared first on Cluhost Gaming.Antichamber is a single-player first-person puzzle-platform adventure video game developed by Alexander Bruce. If you love hardcore puzzle games done with style, then this is the game for you. **Graphics:**NVIDIA 8000 series or higher (Shader Model 3 Compatible)įull Game, latest version. It really deserves to be in the pantheon of The Witness, Sensorium and Antichamber. **Processor:**2.0+ GHz or better (dual core recommended) Open world puzzle, aha, now I understand mechanics, secrets. – VentureBeat System Requirements - **OS:**Windows XP SP2, Vista, or Windows 7 Its a digital key that allows you to download Antichamber directly to PC from the official Platforms. “Every aspect of Antichamber is made to get players out of their comfort zone.” “The most tenacious, infuriating obstacle you’ll face throughout the game is yourself.” “Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain.” Discover an Escher-like world where hallways wrap around upon each other, spaces reconfigure themselves, and accomplishing the impossible may just be the only way forward.
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